Blackjack Table-hopping
When you play at the black chip level or higher, most of your play will be in shoe games, primarily because they will offer you the best chance to avoid detection as a card counter. Vegas locals who play at the "chunky green" level also must put a lot of time into the shoe games. You will become a known face in the casinos, so you can't expose your strategy too often in hand-held games. As mentioned earlier, hand-held games are often counter traps, especially when you see only one or two hand-held tables in a casino that mostly offers shoe games. It is much easier (and quicker) for game protection personnel to observe a player's betting patterns while counting down one or two decks, than it is to see evidence of card counting while watching shoe games.
In shoe games, playing at the black chip level or higher, you will move around frequently, for two reasons. One reason is to further avoid detection; the second is because these games are difficult to beat if you play through all of the negative counts. In fact, if you avoid playing when your count tells you the house has the advantage, it is possible to beat these games without ever raising your bet!
This sounds ideal, but it's difficult to pull off. In order to use a table-hopping strategy, you must have crowd conditions that allow it. You want to see lots of open tables, but not tables so crowded that it's hard to get a seat. You want to see tourists and gamblers milling in the aisles, watching games in progress. If the aisles are relatively empty, you will stick out. Casino game protection personnel are well aware of "back counters" who are on the lookout for opportunities to jump into a shoe in progress with a big bet. In fact, the guys in surveillance have a slang term for back counters—"buzzards"—which describes the way the unskilled back counters look from the eye in the sky, as they endlessly circle the pit. To pull off a table-hopping strategy successfully, you want a nice crowd to blend into.
Let's look at some data on a typical six-deck game, assuming the house has an advantage of about 0.50% off the top—fairly typical—using a "frequency distribution" that shows how often the various house/player advantages occur, and what kind of an advantage you might get from table-hopping this game.
What is a "frequency distribution?" This is a mathematical term used by statisticians to describe how often something is expected to happen. I hate math terminology because it makes people who didn't take advanced math courses in college think they can't understand whatever concept the term refers to; I personally like calling frequency distribution charts "freak charts," because a frequency distribution simply answers the question, "how freaky is it?"
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